Showing posts with label feedback. Show all posts
Showing posts with label feedback. Show all posts

Thursday, November 29, 2007

More reflections

Other comments that I have received:

  • It is important not to give the child a false sense of control. For example, you don't want to give the child the impression that he or she can get in touch with mom or dad at any moment in time through the new application if that is not the case. Thus, seen from that point of view, it may be better to have a system that let's the child be the consumer of information/content that is being sent by the remote parent and implement a notification system to alert the child when something new has been uploaded.

    My comment: I personally don't believe in developing an application that doesn't allow children to interact and influence the interaction. Children are usually active and curious. I'd rather create a system that clearly indicates when mum or dad is available or not. For example, an image/video of your sleeping mum/dad, a sleeping avatar, or a picture of a moon may be used for that purpose.
  • Children tend to like to revisit experiences, e.g. to re-experience emotions, so you should probably consider designing an application that stores content.

    My comment: I absolutely agree. Again, this links back to the first topic regarding control. Letting children revisit pictures, audio messages etc. when they miss their mum or dad feels like a very important feature.

  • You should maybe focus on a certain age group since children develop a lot over the years. Maybe even focus on a specific gender.

    My comment: Based on my initial studies, I've chosen to focus on preschoolers (2-5 years). Mainly because it seem like this is when children (1) do not appreciate talking on the phone, (2) have a hard time understanding the concept of traveling and remote locations, (3) appreciate interacting with and through transitional objects the most.

    When my advisor Chris' son was about 3 years old he used to love when his dad brought a stuffed animal on one of his trips and sent back pictures of it. When they talked on the phone, Chris' son only wanted to talk to the stuffed animal (Chris had to distort his voice). One of my colleagues had a similar experience with his three-year-old son.

    Gender, however, is a much more complicated issue that could turn into a thesis topic of it's on. Thus, since I have decided to focus on toddlers and preschoolers, I will make the simplified assumption that children behave more or less the same irrespective of gender. (Personally, my impression is that the way children interact with their parents is more dependent on personality and the relationship they have with the specific parent, than on gender.)

  • A thought: do you think kids would rather be w/ mom, or have mom be w/ them .. In other words, do you think kids would rather see what mom is up to, or just be able to show what they’re up to? (so kid would have the doll, which mom eyejacks into)

    My comment: Based on the families and parents that I have interviewed and talked to, it seems like children often feel left behind when the parent travels. They want to go be with the parent and experience the same things. Again, children are curious and active beings. Here is an example:
    ...only last week I took a day train to [A] and I thought [J] wouldn’t mind since I wont spend the night away, but she got really upset – when we spoke about it later she said she wanted to ride the train too and see the sand/sea .. (so she felt she was missing out on some fun) .. anyways, I had to explain that in fact, I was in meetings all day.
    Besides, my initial goal was to design an application for children to experience what their parents are experiencing (there are already so many child surveillance systems out there). So, my answer to that question is: I want to design a system that (first and foremost) helps children "be together" with their remote parents, and I believe that children would enjoy such an approach. However, my hope is that parents will enjoy and benefit from using the application too.

Monday, November 26, 2007

11/19/07: Crit Day

I presented my work at our Lab-wide Critique Day last week. Although the presentation didn't go as well as I had hoped (at this stage I should have a more clear idea of the system than I actually do), I got really good feedback. Here are some comments:

I would have hoped to see a better idea of the parental and child interfaces at this point...the UI ideas need to be firmed up quickly. I fear that it will be difficult to examine the psychological impact in the course of a masters project.

Paulina's project is potentially of great benefit and interest. Parents and children have a hard time separating, and travel can be a particularly stressful time for all. While others work on research to reduce the need for travel, it is certainly appropriate for us to be exploring ways to lessen the impact on loved ones.

Using a object intermediary does make this the sort of work that tends to polarize people's opinion of the lab. The "cuteness" of the project is likely to both enthrall the press and attract criticism of triviality. This raises the bar of the work needing to be both innovative engineering and well grounded / well evaluated in terms of the psychological impact.

I think Paulina should narrow to a particular child age range (toddler 2-4?) and get the psychology expertise for this group and start running prototypes by them.

This is a really interesting problem, but I feel that Paulina has not quite articulated accurately enough what the unique novel idea is that she will be exploring in her solution. One suggestion I have is that she goes & talks to some child psychologists, in addition to interviewing a lot of parents & kids...Especially literature on role playing, on connecting/communicating through an object, etc. Maybe by reading some of this literature she would be able to better articulate what the key idea is and why the whole physical object proposal is important/key.

I completely agree with these comments. My concept is too weak and it has to be nailed down as soon as possible.